We develop a new method to explore the densest sphere packings (DSPs). Our algorithm to explore the DSPs is based on two methods: The
piling-up method and the iterative balance method. The piling-up method randomly generates multilayered initial structures, which can smoothly be optimized to packing structures, by
randomly choosing the number of spheres on each layer while avoiding a large overlap between spheres. The iterative balance method optimizes initial structures to packing structures
by minimizing the volume of unit cells and the overlaps between spheres simultaneously by the steepest descent method under pressure with the hard-sphere potential.
The details of our methods are discussed in our papers. The distribution of the
program package and the source codes follow the practice of the GNU General Public License version 3 (GPLv3).
The Ver. 0 corresponds to the